A tile-laying game with no timer pressure and a very long tail of one-more-tile decisions.
You place hexagonal tiles — forest, field, village, water — matching edges to complete features and satisfy quests. There is no fail state beyond running out of tiles, so the game is a slow conversation between your plan and the deck, and the map at the end is a portrait of your decisions.
Two gigabytes and endless mode after the campaign. It is the quietest game here, the one you play with a podcast on, and the only one that produces something you might want to screenshot as a whole.
| OS | Windows 7 64-bit |
|---|---|
| CPU | Dual core 2.4 GHz |
| RAM | 4 GB |
| GPU | GTX 660 / HD 7850 |
| Storage | 3 GB |
| OS | Windows 10 64-bit |
|---|---|
| CPU | Intel i3-6100 |
| RAM | 8 GB |
| GPU | GTX 960 / RX 560 |
| Storage | 3 GB |